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- Subject: how to transfer Lua Function and function params between different Lua state?
- From: chuang <lichuang1982@...>
- Date: Sun, 25 Nov 2012 18:22:07 +0800
I want to write a C module,when Lua call this module's spawn function,it create a new Lua state,and the new Lua state can call its Lua function,like this:
require("qnode")
function test(a)
print("in test")
print(a)
end
qnode.spawn(test, 100)
but,when i review the Lua C API,seems there is no function to get the Lua function from the Lua stack.
So,how can I achieve this purpose?