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yes,very close.But you define what you athother Lua State to use in a string...
Let me think about it....
Anyway, thank a lot you two:)

On Sun, Nov 25, 2012 at 9:02 PM, Marc Balmer <marc@msys.ch> wrote:

Am 25.11.2012 um 11:22 schrieb chuang <lichuang1982@gmail.com>:

> I want to write a C module,when Lua call this module's spawn function,it create a new Lua state,and the new Lua state can call its Lua function,like this:
>
> require("qnode")
>
> function test(a)
>   print("in test")
>   print(a)
> end
>
> qnode.spawn(test, 100)
>
> but,when i review the Lua C API,seems there is no function to get the Lua function from the Lua stack.
> So,how can I achieve this  purpose?
>
>

You could look at the proxy module:

https://github.com/mbalmer/luaproxy

maybe not 100% what you want, but maybe close.