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Do you really need SciTE debugger (that is, to be able to place
breakpoints in both Lua and C code in the same time) ?

If yes, you probably described the best procedure. Have you tried to
start SciTE from Visual Studio ?

If no, you could easily start the installed "lua.exe" from within
Visual Studio with the script to run in argument (by setting "Command"
and "Command Arguments" fields in Properties...Debugging menu).
Breakpoints will then work automatically.

My Lua projects on Visual Studio always compile Lua  and the required
libraries from sources into a single executable. In such a case, there
is also no problem for debugging !