[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Counter/ Timer
- From: kingsley young <kingsleyyoung27@...>
- Date: Thu, 5 Apr 2012 14:26:32 -0500
So I'm trying to make a counter for a function to work the way I would like it to. Which is when the player clicks four dots a slowmotion function activates then this is where the counter comes in for a few seconds then the other half of the slowmation function kicks in to deactivate
this is the function
function hitDots (event)
if (event.phase== "ended" ) then
overDrive = overDrive + 1
print("+1")
if overDrive == 4 then
slow = false
if slow == false then
slow = true
print("on") -- Print "on" in terminal to show that this is functioning
for i = 1, #blueDots do -- Use a for loop so we can call each individual object in the table all at once
blueDots[i].linearDamping = 1.0 -- Set linearDamping to 1.5 (slows object linear velocity)
for i = 1, #redDottable do -- Use a for loop so we can call each individual object in the table all at once
redDottable[i].linearDamping = 2.0 -- Set linearDamping to 1.5 (slows object linear velocity)
end
end
counter function here
print("slow on")
overDive = 0
end
if overDrive == 0 then
slow = true
elseif slow == true then
slow = false
print("off") -- Print "on" in terminal to show that this is functioning
for i = 1, #blueDots do
blueDots[i].linearDamping = 0 -- Set linearDamping to 0 (resume original linear velocity)
for i = 1, #redDottable do -- Use a for loop so we can call each individual object in the table all at once
redDottable[i].linearDamping = 0 -- Set linearDamping to 1.5 (slows object linear velocity)
end
end
end
overDrive = 0
print("slow off")
end
end
end
and here are some ways I try to make a counter
local timePass = os.time()
local function counter ( event )
local delayCounter = os.time() - timePass
-- check if 10 seconds has passed since last spawn
if delayCounter >= 10 then
print(i)
end
end
-- start game's main enterFrame listener
Runtime:addEventListener( "enterFrame", counter )
local markTime = os.time()
local timePassed = os.time() - markTime
local countDown = 5000
if slow == false then
slow = true
countDown = countDown - 1
if countDown >= 5000 then
print(i)
end
end
-- local delayCounter = 10
local function counter ( event )
local delayCounter = os.time() - markTime
-- local delayCounter = delayCounter - 1
-- check if 10 seconds has passed since last spawn
if delayCounter >= 10 then
print(i)
end
Runtime:addEventListener( "enterFrame", counter )
end
local countDown = 50000
if slow == false then
slow = true
countDown = countDown - 1
if countDown >= 50000 then
print(i)
end
end
local function countDown(event)
if (timeRemain == 10)then
slowmo = true
print(i)
end
timeRemain = timeRemain -1
if timeRemain == 0 then
slowmo = false
end
end
local function cout( event )
print(i )
end
timer.performWithDelay( 1000, count )
none of them worked for me
and when I used loops it would freeze the screen instead of slowing down
oh i'm building this in the corona sdk
but if you know what i'm doing wrong or know how to make a