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On Sat, Dec 31, 2011 at 6:28 AM, liam mail <> wrote:
> On Saturday, 31 December 2011, Michael Kirsch <> wrote:
>> How do I bind C++ classes to Lua so that when I try to convert a Lua
>> object to a C++ class, it succeeds even if the object contains a C++
>> class that's derived from the one I want?
> Without trying to sound facetious, use an already available library which
> provides this functionality. If that is not what you want the Lua authors
> and others have a number of articles, for example in Game Programming Gems.
> Liam

I might check that out, but I would also like ot understand how to do
it. I searched online and couldn't really find anything, which is
strange, since it seems like it would be a common problem.