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On Saturday, 31 December 2011, Michael Kirsch <mkirsch358@gmail.com> wrote:
> How do I bind C++ classes to Lua so that when I try to convert a Lua
> object to a C++ class, it succeeds even if the object contains a C++
> class that's derived from the one I want?
>
>

Without trying to sound facetious, use an already available library which provides this functionality. If that is not what you want the Lua authors and others have a number of articles, for example in Game Programming Gems.

Liam