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- Subject: Re: Design mistakes in mixed C/C++ and Lua projects
- From: Patrick Donnelly <batrick@...>
- Date: Fri, 21 Oct 2011 02:11:11 -0400
On Fri, Oct 21, 2011 at 1:23 AM, Miles Bader <firstname.lastname@example.org> wrote:
> Patrick Donnelly <email@example.com> writes:
>>> - write it in pure Lua? first is the speed, maybe LuaJIT may fast,
>>> then, using Lua to do actually render?
>> Yes! Use LuaJIT 2.x with FFI. I believe plenty of people have already
>> have opengl FFI bindings written. Just google around. With the FFI, it
>> should be lightning fast...
> The annoying problem though, is that LuaJIT+FFI, however great (and it
> is great!), isn't really a portable solution. Maybe some people don't
> care, but I do. I want to gain the benefits when possible, but still
> have the _ability_ to run with normal Lua (which is portable).
Someone recently ported FFI to regular Lua IIRC . This may be acceptable?
- Patrick Donnelly