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On 05/10/2011 16.36, Mark Hamburg wrote:

Which leads to the argument that the "problem" is that Lua
tables are too powerful. So often they are powerful enough
that they just solve the problem. Much of the rest of the
time, they seem powerful enough until you realize that they
aren't quite. And then you come and complain to the list
about tables being broken and about how Lua has to change.

I couldn't have expressed the idea in a better way!

Maybe the change is that tables should be less powerful and
people should be forced to roll their own data structures.

Not that I buy that argument.


Neither do I. I think Lua tables are good this way.

FWIW I'd like some more enhancements on the "virtualization" side, that is some nice idea to make it a bit easier to do OOP, but I realize that it is hard to add good orthogonal features in that area without imposing some OOP paradigm on the user or cluttering Lua.

Still, it does point to perhaps a getting started FAQ that
would disabuse people of notions that will get them in
trouble -- "You can do a lot with tables, but understand
their limits and build data structures as you approach those
limits."; "Metamethods are fallbacks not overrides and though
they may seem like methods in an OOP language, they don't
always behave that way."; etc.

Well said! Probably the hardest part of learning Lua for me was to "attune" to Lua's spirit. I must confess that at first sight it seems *really weird* (especially for people having strong imperative, statically typed, languages background). It takes some time and some effort to understand that it is not so weird and there's a strong rationale beneath all that stuff.

Not that some aspects are not debatable, but as Roberto sometimes pointed out, some design decisions were well-thought tradeoffs.

Probably many recurring topics on this lists could be avoided if there were a sort of "Rationale FAQ", explaining *why* (*not* how) something is the way it is, maybe with a nice introductory essay on the general philosophy of Lua (I mean, more extended than the introductions in the refman or PiL - more focused on a Lua newbie's perspective). The cherry on top would be also comments about the current status of the feature, i.e. if it is a state-of-the-art feature (unlikely to be changed), or it is the result of a tradeoff (and what were the factors influencing the decision), or if it is something that Lua team regretted to have done ("module" function comes to my mind). A section on what new features Lua team would like to add in the future could improve the quality of the discussions (adding perspective).

I understand that it is a somewhat a daunting task, but if it were ever done curious and/or enthusiast people would have an easier path for learning what is worth arguing about. In other words, if more people concentrated on aspects that also Lua team would like to improve, there could be better chances that a good idea would pop up from the discussion, instead of wasting time arguing about the sanity of holes in tables.

Caveat: no flamebait inteded here. I too fell victim of the "why not do this and this" disease, and sometimes I could have avoided to jump into the discussion if I had had a clearer view of the rationale behind the features.

Often the rationale has indeed been discussed somewhere, but this kind of information is usually scattered in the WIKI or, more often, in some remote thread in the list archive. You may say one has to do his homework better, but it's much harder IMO to search for "whys" instead of searching for "how-tos".

Then the real trick is to
write this all without it turning into something like
JavaScript: The Good Parts which contains a lot of warnings
about the "bad" parts where JavaScript is just bizarre.

Mark


Cheers.
-- Lorenzo