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Am 27.08.11 11:29, schrieb steve donovan:
> On Sat, Aug 27, 2011 at 11:22 AM, Marc Balmer <> wrote:
>> How difficult would it be to make Lua true multithreaded?  I know that
>> is against the intentions of the inventors, but have experiments been
>> done in this direction?
> There is Diego Nehab's LuaThread:
> Remember that it enforces a global interpreter lock and so the
> performance will reflect that.

Thank you!  As you may know I am working with Lua in the NetBSD kernel,
which is a heavily threaded environment and I need mutexes anyway to
make it mp safe...

Not beeing able to run multiple threads is seen as a disadvantage,
there, but thats a different story ;)