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I did this on my Mac OS-X lua. It is UTF-8.

> print("\226\128\147")

FWIW, you can use the following calculator to get the UTF-8 equivalents.

On Mon, Jun 27, 2011 at 1:11 PM, KHMan <> wrote:
> On 6/28/2011 3:50 AM, Dave Collins wrote:
>>> I suppose it has UTF-16, right? If you can output UTF-16 glyphs in
>> whatever window interface you have, then you only need to put in
>> the appropriate (double) bytes in a Lua string to pass onto
>> whatever you are using to display text on your app. That's one
>> scenario of the many possible ones.
>> Well, I have yet to find a description of how to actually output a code, or a list of what the codes are.
> Whether your app can or cannot display Unicode text does not depend on Lua; it depends on what C library call or Win32 API or similar calls you are using to output text, based on how Lua is integrated. print() to console? Win32 calls in WM_PAINT? Do you know what UTF-16 or UTF-8 is? Or what is the level of Unicode support in Win CE etc?
> IMHO only you can know or find out what the capabilities of the specific, particular setup you are using. That's about all I can say... perhaps others on the list can offer something more.
> --
> Cheers,
> Kein-Hong Man (esq.)
> Kuala Lumpur, Malaysia