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On 2/9/2011 5:12 AM, Petr Štetiar wrote:
> Why non-commercial? This looks like a FUD to me, you should read something
> about Qt and LGPL[1] first. FYI LGPL is not the same as GPL.

Strictly speaking, you can use an LGPL library in a commercial product,
but it places restrictions that some companies are uncomfortable with
(you must allow reverse engineering and relinking of your application)
and that are completely verboten on some platforms (like any console or
handheld video game unit, which pretty universally prohibit any reverse
engineering in their licenses).

The general consensus (for non-open-source software) is that such an
LGPLed lib needs to be in a dynamic library so that an end user can
build their own version and link it in. On platforms like Android or
iPhone it gets very fuzzy how one could actually comply with LGPL in a
commercial app, and as such I avoid source tainted by it, but I know
others feel differently.