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- Subject: Re: LuaJIT FFI only bindings for glfw, OpenCL, OpenGL
- From: malkia <malkia@...>
- Date: Wed, 26 Jan 2011 15:28:18 -0800
Mike,
This is simply awesome!
And thanks everyone, I've learned a lot from the discussion!
I'm newbie lua user (used it long time ago, for external testing of
"C" library I had to support), and a friend of mine told me that my
code is not much lua looking :) I'll have to learn for example more
about metatables, (for example I don't know much about metatables).
I have some experience dealing with Common Lisp's CFFI, and LispWorks
FLI, and I find Mike's system very close to what I've used, if not
easier (declaring using the "C" way, rather than s-expressions would
be easier for randomly picked programmer).
Cheers,
Dimiter "malkia" Stanev.
On Wed, Jan 26, 2011 at 11:20 AM, Mike Pall <mikelu-1101@mike.de> wrote:
> Henk Boom wrote:
>> That's good to know. Is there a way to bind a function by address
>> instead of by name so that *GetProcAddress() can be used?
>
> Declaring it as a function pointer ought to work:
>
> ffi.cdef[[
> void (*glExtGetShadersQCOM)(unsigned *shaders, int maxShaders, int *numShaders);
> ]]
>
> local lib = ffi.load(...)
> lib.glExtGetShadersQCOM(...)
>
> Yes, the FFI automatically dereferences function pointers for
> calls.
>
> --Mike
>
>
--
Dimiter "malkia" Stanev,
ICQ: 21875894
malkia@mac.com
malkia@gmail.com
- References:
- LuaJIT FFI only bindings for glfw, OpenCL, OpenGL, malkia
- Re: LuaJIT FFI only bindings for glfw, OpenCL, OpenGL, CrazyButcher
- Re: LuaJIT FFI only bindings for glfw, OpenCL, OpenGL, Henk Boom
- Re: LuaJIT FFI only bindings for glfw, OpenCL, OpenGL, David Given
- Re: LuaJIT FFI only bindings for glfw, OpenCL, OpenGL, Mike Pall
- Re: LuaJIT FFI only bindings for glfw, OpenCL, OpenGL, Henk Boom
- Re: LuaJIT FFI only bindings for glfw, OpenCL, OpenGL, Mike Pall