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On behalf of all of us jealous/envious ones out there -- how early did
you start using gmail to have the username "HyperHacker" ?

On Wed, Jan 5, 2011 at 2:03 PM, HyperHacker <hyperhacker@gmail.com> wrote:
> On Wed, Jan 5, 2011 at 14:46, Tim Mensch <tim-lua-l@bitgems.com> wrote:
>> On 1/5/2011 8:49 AM, Jose Luis Hidalgo wrote:
>>>    I've been trying to see how to deal with registering accessors, and
>>> the problem I see is how you would use the accessors from lua. For
>>> example, if you register an accessor (a def_readwrite to a variable
>>> foo of a class bar) in lua:
>>>
>>> b = bar()
>>> b:foo = 5
>>> print(b:foo)
>>
>> That's not legal Lua, AFAIK. b:foo expects function arguments.
>>
>> Ideally it would actually work like this:
>>
>> b=bar();
>> b.foo = 5;
>> print(b.foo);
>>
>> That's how it works in, e.g., tolua++ and LuaBind. In fact you can not
>> only register accessors to public data, you can register an accessor
>> that calls existing accessors on a C++ class, so the code above could be
>> calling the C++ member functions bar::setFoo() and bar::getFoo().
>>
>> And you can still add new members to extend b:
>>
>> b.somenewmember = 5
>>
>> I had to dig through tolua++ to fix how that worked WRT
>> shared_ptr-wrapped objects, so I happen to know how it's done in at
>> least tolua++; if you're curious I can explain, but there are several
>> options in Lua.
>>
>> SLB not having these features was a deal killer for me, so beo wulf
>> isn't the only person who considers them important. :)
>>
>> Tim
>>
>>
>
> Apparently WoW lets you do things like:
> f = foo:bar
> f()
> I'm not sure how this works, as it's not allowed in standard Lua...
>
> --
> Sent from my toaster.
>
>