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- Subject: Re: SLB vs LuaBind
- From: beo wulf <beowulf@...>
- Date: Tue, 4 Jan 2011 03:31:10 -0800
Hi Jose,
I've been reading through the SLB code at:
hg clone https://slb.googlecode.com/hg/ slb
and I can't figure out how to do the following:
I see that you have getInt and setInt functions registered -- however,
is it possible to register a variable, like a def_readwrite in
Luabind?
Thanks!
On Thu, Dec 30, 2010 at 3:41 AM, Jose Luis Hidalgo
<joseluis.hidalgo@gmail.com> wrote:
>
> Hi All,
>
> I've just updated all the code to support lua 5.2, just need a bit
> more testing, and it's done.
>
> JL.
>
> On Wed, Dec 29, 2010 at 5:46 PM, beo wulf <beowulf@intamp.com> wrote:
> > I'm stuck with Luabind for the next 72 hours, but I'm going to try to switch
> > to 5.2 + Luabind this weekend.
> >
> > Thanks for your efforts!
> >
> > On Wed, Dec 29, 2010 at 3:03 AM, Jose Luis Hidalgo
> > <joseluis.hidalgo@gmail.com> wrote:
> >>
> >> Hi beo wulf,
> >>
> >> Here, I've just started the port:
> >>
> >> http://code.google.com/p/slb/source/list?r=testing_lua5.2
> >>
> >> Hybrid classes doesn't work, I probably need to more work there, but I
> >> bet you are not going to use them right now (do you?) If you have any
> >> problem, or need some help, just drop me an email.
> >>
> >> Regards,
> >> JL.
> >>
> >> On Tue, Dec 28, 2010 at 5:33 PM, beo wulf <beowulf@intamp.com> wrote:
> >> > If you could port it, it would be amazing. Let me know how I can help.
> >> >
> >> > Looking at the 5.2 changes -- what are big road blocks besides function
> >> > environments / lexical environments?
> >> >
> >> > On Tue, Dec 28, 2010 at 1:43 AM, Jose Luis Hidalgo
> >> > <joseluis.hidalgo@gmail.com> wrote:
> >> >>
> >> >> Hi beo wulf,
> >> >>
> >> >> I just did a test, and I'm not sure if I will be able to recover
> >> >> it, but if you really need it, I'd rather restart the port of the
> >> >> current version, is something I will do sooner or later. Let me
> >> >> contact you once is done.
> >> >>
> >> >> JL.
> >> >>
> >> >>
> >> >> On Mon, Dec 27, 2010 at 8:36 PM, beo wulf <beowulf@intamp.com> wrote:
> >> >> > Hi Jose,
> >> >> >
> >> >> > Can you post your older version (that has been ported to Lua 5.2)
> >> >> > to
> >> >> > github?
> >> >> >
> >> >> > Thanks!
> >> >> >
> >> >> > On Mon, Dec 27, 2010 at 1:25 AM, Jose Luis Hidalgo
> >> >> > <joseluis.hidalgo@gmail.com> wrote:
> >> >> >>
> >> >> >> Hi beo wulf,
> >> >> >>
> >> >> >> I've already ported an older version of SLB to lua 5.2, and for
> >> >> >> SLB
> >> >> >> means lots of changes. I'm planning to support lua 5.2 as soon as
> >> >> >> lua
> >> >> >> 5.2 is stable, meanwhile I would like to make a release with the new
> >> >> >> features. If you really, really need lua 5.2, I can see start the
> >> >> >> port
> >> >> >> in a branch.
> >> >> >>
> >> >> >> JL.
> >> >> >>
> >> >> >> On Mon, Dec 27, 2010 at 1:02 AM, beo wulf <beowulf@intamp.com>
> >> >> >> wrote:
> >> >> >> > Hi Jose,
> >> >> >> >
> >> >> >> > I just tried Luabind + lua 5.2 -- doesn't compile (due to
> >> >> >> > function
> >> >> >> > environments, which are not replaced with lexical environments).
> >> >> >> > Any
> >> >> >> > plans
> >> >> >> > to port SLB to work with lua 5.2?
> >> >> >> >
> >> >> >> > Thanks!
> >> >> >> >
> >> >> >> > On Sun, Dec 26, 2010 at 11:07 AM, Jose Luis Hidalgo
> >> >> >> > <joseluis.hidalgo@gmail.com> wrote:
> >> >> >> >>
> >> >> >> >> Hi starwing,
> >> >> >> >>
> >> >> >> >> On Sun, Dec 26, 2010 at 7:23 PM, starwing <weasley.wx@gmail.com>
> >> >> >> >> wrote:
> >> >> >> >> > Does SLB support function overload? it's a useful feature.
> >> >> >> >> >
> >> >> >> >>
> >> >> >> >> Mmm... sorry, but no. The problem is lua type marshaling with C++
> >> >> >> >> types, there are many ways a type can be "converted" from lua to
> >> >> >> >> a
> >> >> >> >> C++
> >> >> >> >> function/method signature. Overloading could be possible for
> >> >> >> >> different
> >> >> >> >> number of arguments, though, but no for different signatures with
> >> >> >> >> the
> >> >> >> >> same number of arguments, and I didn't want to support partial
> >> >> >> >> overloading.
> >> >> >> >>
> >> >> >> >> BTW, the search for the proper method to call will add a
> >> >> >> >> significant
> >> >> >> >> overhead, SLB is meant to be as faster as possible, near to a
> >> >> >> >> hand-coded wrapper. What I usually do with overloading is
> >> >> >> >> register
> >> >> >> >> each function with a different name in lua, which is not as handy
> >> >> >> >> as
> >> >> >> >> overload support, but it works.
> >> >> >> >>
> >> >> >> >> Cheers,
> >> >> >> >> JL.
> >> >> >> >>
> >> >> >> >> PS: I'm working on registering accessors to instances'
> >> >> >> >> attributes,
> >> >> >> >> but, I'm not sure about how use it from lua properly, do you have
> >> >> >> >> any
> >> >> >> >> insights?
> >> >> >> >>
> >> >> >> >> --
> >> >> >> >> Jose L. Hidalgo Valiño (PpluX)
> >> >> >> >> ---- http://www.pplux.com ----
> >> >> >> >>
> >> >> >> >
> >> >> >> >
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> --
> >> >> >> Jose L. Hidalgo Valiño (PpluX)
> >> >> >> ---- http://www.pplux.com ----
> >> >> >>
> >> >> >
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >> --
> >> >> Jose L. Hidalgo Valiño (PpluX)
> >> >> ---- http://www.pplux.com ----
> >> >>
> >> >
> >> >
> >>
> >>
> >>
> >> --
> >> Jose L. Hidalgo Valiño (PpluX)
> >> ---- http://www.pplux.com ----
> >>
> >
> >
>
>
>
> --
> Jose L. Hidalgo Valiño (PpluX)
> ---- http://www.pplux.com ----
>