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On 06/12/10 16:04, Linus Sjögren wrote:
[...]
> Not that I know of, no.

I've had a look at the source, and it's all nicely modular; except,
unfortunately, for the OpenGL module which is heavily focused on desktop
OpenGL. Do you know if anyone's looking at making it work on OpenGL-ES?
I'm interested to know how feasible a port to our game platform would be.

One issue is that our platform (<plug> cross-platform native gaming
across architecture and OS: http://antixlabs.com/ You can see (and play)
some games for it here: http://www.antixgames.com, If anyone wants the
SDK it's free but requires signing up </plug>) is intended for low-end
devices compared to PCs; I see that the code style tends to encourage
idioms such as love.thread.newThread(), meaning lots of table lookups.
What's it like on slow platforms?

[...]
> Not really. There's a demo package though, and a games list on the wiki:
> http://bitbucket.org/rude/love/downloads/demos.zip
> http://love2d.org/wiki/Category:Games
> Oh, there's Ten Second War, which gained a bit of traction some time ago:
> http://www.indiedb.com/games/10-second-war

Will check them out; ta.

> I think you're the only person ever (except the original developer)
> who has made the connection between the umlaut and heavy metal.

"It's lïke a pair of ëyes. Yöu're looking at the umläut, and it's
löoking at yoü."
— David St. Hübbins, This Is Spinal Tap

-- 
┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
│
│ life←{ ↑1 ⍵∨.^3 4=+/,¯1 0 1∘.⊖¯1 0 1∘.⌽⊂⍵ }
│ --- Conway's Game Of Life, in one line of APL

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