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On 06/12/10 09:59, Valerio Schiavoni wrote:
[...]
> How is this implemented? Do you ship your own  thread library ?

Looking at the source, each thread gets its own Lua VM. Communication
between threads looks like it happens via a Linda tuplespace (huzzah!).
love.thread isn't in the documentation index yet, but you can find it
all in the docs if you look hard.

Can anyone recommend a showcase game I can go and look at?

Also, am I right in assuming that 'Löve' is pronounced 'Luuurve' (given
the heavy metal umlaut)?

-- 
┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
│
│ life←{ ↑1 ⍵∨.^3 4=+/,¯1 0 1∘.⊖¯1 0 1∘.⌽⊂⍵ }
│ --- Conway's Game Of Life, in one line of APL

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