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- Subject: Re: How to avoid DLL hell?
- From: David Manura <dm.lua@...>
- Date: Wed, 24 Nov 2010 22:09:26 -0500
On Sat, Nov 20, 2010 at 10:56 PM, Nick Gammon <firstname.lastname@example.org> wrote:
> I have spent a couple of days now trying to get my program (a MUD game client) to compile and run with Lua 5.2.
> It's taken a while, partly because it took around 2 days to even get it to compile, what with the deprecated functions, removal of LUA_GLOBALSINDEX, luaL_typerror, lua_equal, lua_unref, lua_getref and a few others....
> So how do we avoid all this? Short of completely upgrading from Lua 5.1 to Lua 5.2 and removing all traces of Lua 5.1 from my system (hardly a practical choice), we need a way of making the Lua 5.2 modules pull in Lua 5.2-compiled DLLs (like luacom, luasocket, and so on).
FYI, the 5.1 deprecated functions (now gone in 5.2) have recently been
removed from luacom.