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On 17.11.2010, at 18.12, Mike Pall wrote:
> And more extensions will come. I'm getting to the point where I
> can check in the first part of the FFI in the next days. This will
> pave the way for a slew of other features, e.g. 64 bit integers
> and native complex numbers. And when the FFI is complete, you can
> finally stop writing tedious C bindings (yay!).

This is extremely interesting!

Have you considered adding support for native 2d/3d/4d vector types? I think this would make many game developers including me very happy. Allocating and garbage collecting hundreds or even thousands of temp vectors created each frame is currently a waste of precious CPU cycles.

Petri