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- Subject: Re: Update the Lua engine in Lua-scripted games with LuaJIT
- From: dinonet@... <dinonet@...>
- Date: Tue, 26 Oct 2010 14:33:55 +0000 (UTC)
Johnson Lin <arch.jslin <at> gmail.com> writes:
>
> I was asking my friends to put this build into their World of Warcraft
> installations.. no volunteers yet.
>
Won't work, they are using a heavily customized lua core,
eg. they trace object ownership to implement code trust
verification. Also they have extensive checks looking for
modified application components, so it probably would refuse
to start.