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- Subject: Re: iWhatever Development
- From: Alex Queiroz <asandroq@...>
- Date: Mon, 14 Jun 2010 14:21:27 -0300
On Mon, Jun 14, 2010 at 2:19 PM, Jose Marin <email@example.com> wrote:
> That raises a question again:
> After a lot of investment in money and time, what's the chances of Apple refuse a Lua based game?
There are already lots of best-selling games using Lua in the App Store.