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That raises a question again:

After a lot of investment in money and time, what's the chances of Apple refuse a Lua based game?

Regards.

Jose

--- Em seg, 14/6/10, Philippe Lhoste <PhiLho@GMX.net> escreveu:

> De: Philippe Lhoste <PhiLho@GMX.net>
> Assunto: Re: iWhatever Development
> Para: lua@bazar2.conectiva.com.br
> Data: Segunda-feira, 14 de Junho de 2010, 13:25
> On 13/06/2010 02:55, Matthew M. Burke
> wrote:
> > Submitting any app to the app store, whether a free
> app or a paid app,
> > requires a developer's license which currently costs
> $99/year. [...]
> > If you want your Corona app on your iphone you need to
> pay Corona $99
> > (per year) AND Apple $99 (per year).
> 
> Don't forget to add the price of a Mac if you haven't one
> already (was mandatory last time I checked, ie. quite a
> while ago...) and of course the price of an iPhone...
> 
> -- Philippe Lhoste
> --  (near) Paris -- France
> --  http://Phi.Lho.free.fr
> --  --  --  --  --  -- 
> --  --  --  --  --  -- 
> --  --
> 
>