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- Subject: Re: Can Lua be used to write a AAA video game?
- From: Enrico Colombini <erix@...>
- Date: Fri, 12 Feb 2010 11:50:13 +0100
Andreas Jonsson wrote:
I just wanted to point out that you can indeed make a "big" videogame that
is partly written in Lua. That consists of about 1,000,000 lines of Lua code
and preforms 10,000-50,000 function calls per frame. (In Lua)
And still run it on an xbox360 and ps3.
Not bad at all. On the Nintendo DS, I was limited to a few calls per
Out of curiosity, where did you put the Lua/C(++) boundary? What did the
frame loop look like? (if you can talk about it)