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Andreas Jonsson wrote:
I just wanted to point out that you can indeed make a "big" videogame that
is partly written in Lua. That consists of about 1,000,000 lines of Lua code
and preforms 10,000-50,000 function calls per frame. (In Lua)
And still run it on an xbox360 and ps3.

Not bad at all. On the Nintendo DS, I was limited to a few calls per frame :-)

Out of curiosity, where did you put the Lua/C(++) boundary? What did the frame loop look like? (if you can talk about it)