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- Subject: Re: rpg dialog system
- From: Eike Decker <zet23t@...>
- Date: Fri, 25 Dec 2009 00:00:51 +0100
2009/12/24 Andre de Leiradella <firstname.lastname@example.org>:
> I've written a graph editor to help program fragment shaders. It was written
> for Insomniac Games, but it's freely available under the Nocturnal
> initiative: http://nocturnal.insomniacgames.com/index.php/Main_Page
> The nodes are scripted in Lua so it should be easy to add nodes related to
> graph dialogs. Nodes generate code which can also be customized.
> The app was written using wxWidgets and the graph is rendered using
> GraphViz. The good thing about this is that the graph is always well
> organized. The bad thing is, you cannot determine the graph organization.
That is really looking useful. You should put up a page with
screenshots and the download link as well as a short description on
that wiki, that tool wasn't exactly easily to find... I also found the
lua files for node descriptions. But looks like it would be still
quite some work to adapt it to do some pretty different (different
syntax and so on...).