[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: [ANN] Idle v1.0
- From: Thomas Lauer <thomas.lauer@...>
- Date: Tue, 03 Nov 2009 16:48:55 +0000
Francesco Abbate <francesco.bbt@gmail.com> wrote:
> 2009/11/2 Thomas Lauer <thomas.lauer@virgin.net>:
> > After more than two years of development, I am happy to announce the
> > release of Idle version 1.0.
> >
> > See http://idle.thomaslauer.com for details about Idle and
> > http://idle.thomaslauer.com/IdleDownload.html for downloads.
> >
> > Idle is a compact, powerful scripting language based on Lua 5.1. It is
> > available for Windows 2000 and later systems (a Linux/BSD/... release is
> > neither available nor planned). Idle is released under the MIT licence.
> >
> > Anyone interested in the upcoming source code release please drop me a
> > quick note as I a looking for a few volunteers to torture with a
> > preliminary release of the sources.
>
> Hi Thomas,
>
> I've given a look to your page. It seems to me that Idle is not 'based
> on Lua' but actually *is* Lua just with some customizations :-)
http://lua-users.org/lists/lua-l/2007-07/msg00215.html
Since the above was written I have added further features (see
http://idle.thomaslauer.com/IdleLanguage.html#Differences%20to%20Lua ).
So although Idle is indeed (mostly) backward-compatible it is, as far as
I can see, not Lua.
However, other people have been known to disagree. Fair enough as I may
be misguided or even muddled in my thinking. At any rate, I'm not going
to argue the point: if you think Idle is Lua, that's fine with me.
> I was also interested in the gui module and I was wondering if it is
> based on an existing toolkit or if you built it from scratch.
The latter. It is a pragmatic attempt to create a usable module ("good
enough") for building simple GUIs and dialog boxes. Like many things in
Idle the gui module is mostly based on what I needed for my own projects
(though I added some bits and pieces as suggested by other users).
> Otherwise, I'm using Windows at work with mingw and I would be glad to
> try your code.
Noted.
Compiling with minGW won't be an out-of-the-box experience but it should
be possible w/o too much trouble.
--
cheers thomasl
web: http://thomaslauer.com/start