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- Subject: Re: Testing LUA: verify the correctness of a UTF16 LUA port
- From: David Dunham <david@...>
- Date: Thu, 15 Oct 2009 10:40:48 -0700
On 14 Oct 2009, at 19:22, Joshua Jensen wrote:
I apologize for hijacking the thread, but I really do feel it is
useful to have wide character string support for my work within the
games industry. For applications, wide characters may be worthless.
Our games use UTF-8, but user-visible strings come from what are
essentially external resources -- Lua code has to look them anyway up
so they can be localized.
My understanding is that UCS-2 doesn't support surrogates. I don't
think Microsoft's C runtime wide character library supports them
either. I could be wrong.
Again, this is why wide character support seems like the wrong idea --
it is not 21st century Unicode.
David Dunham Development Manager
+1 206 926 5722 GameHouse Studios