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On 14 Oct 2009, at 19:22, Joshua Jensen wrote:

I apologize for hijacking the thread, but I really do feel it is useful to have wide character string support for my work within the games industry. For applications, wide characters may be worthless.


Our games use UTF-8, but user-visible strings come from what are essentially external resources -- Lua code has to look them anyway up so they can be localized.

My understanding is that UCS-2 doesn't support surrogates. I don't think Microsoft's C runtime wide character library supports them either. I could be wrong.

Again, this is why wide character support seems like the wrong idea -- it is not 21st century Unicode.

David Dunham       Development Manager
+1 206 926 5722      GameHouse Studios