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On 14 Oct 2009, at 15:57, uri cohen wrote:
This is a version of LUA where all internal strings are UTF16 (wide characters) rather than chars, not a version with two types of strings like LuaState.
I assume you're aware that not all Unicode characters fit in 16 bits -- I never know if Windows wide character support realizes this.
David Dunham Development Manager +1 206 926 5722 GameHouse Studios