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> I like Lua because it reduces the amount of C++ I need write;

That's most probably the case when Lua can replace C++ object hierarquies
or just plain glue application code (ie, the calling of libraries).

For any tasks that need performance you still need enough C or C++ libraries
that you can bind to Lua. This is also true for many tasks for which there
are mature C libraries, even if you don't need raw performance -- you just
don't want to reinvent the wheel in pure Lua just to have less C in your app.