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- Subject: Re: lua on iphone/itouch?
- From: Yuri Takhteyev <yuri@...>
- Date: Mon, 22 Jun 2009 15:03:23 -0700
> Jailbreak it, baby ;-)
Someone showed me a jail-broken iPhone running Lua command line app.
Not sure where they got it, this looks like one possible place:
> But where the App Store is concerned, you would not likely want (nor profit
> much) from what it's excluding anyway, I would imagine.
> It surely doesn't stop you from using Lua in your application.
> /me needs a Mac to write iPhone Apps ;-)
> Phoenix Sol
> On Mon, Jun 22, 2009 at 4:38 PM, Alex Queiroz <email@example.com> wrote:
>> On 6/22/09, Philippe Lhoste <PhiLho@gmx.net> wrote:
>> > An interesting part is the extract of the SDK agreement:
>> > [...] we cannot post this version of your iPhone application to the App
>> > Store because it violates the iPhone SDK Agreement; "3.3.2 An
>> > Application
>> > may not itself install or launch other executable code by any means,
>> > including without limitation through the use of a plug-in architecture,
>> > calling other frameworks, other APIs or otherwise. No interpreted code
>> > may
>> > be downloaded and used in an Application except for code that is
>> > interpreted
>> > and run by Apple's Published APIs and built-in interpreter(s)."
>> > I immediately thought: wow, it excludes Lua and lot of other stuff.
>> > Maybe you can do your hack, but it excludes you from the App Store, the
>> > big
>> > window that would let your application to get fame and money...
>> What this means is that an application cannot download
>> interpreted code to run, it does not prohibit interpreted code already
>> shipped with the application.