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- Subject: LuaSocket - non-blocking connect ?
- From: "Francisco Sant'anna" <francisco.santanna@...>
- Date: Fri, 29 May 2009 18:41:39 -0300
Is it possible?
If I'm not missing something, a call to socket.connect will block the application until the connection is ok (or fail).
The problem is that I want to use LuaSocket in an event-driven system -- such connect call inside a callback would freeze the whole system.
I would like something like:
socket.connect(..., cb_function)
Where cb_function receives the connection or nil when failing.
Thanks.