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have a look at the various threading modules for Lua like lua lanes,
lua task, etc.

On Fri, May 29, 2009 at 2:41 PM, Francisco Sant'anna
<> wrote:
> Is it possible?
> If I'm not missing something, a call to socket.connect will block the
> application until the connection is ok (or fail).
> The problem is that I want to use LuaSocket in an event-driven system --
> such connect call inside a callback would freeze the whole system.
> I would like something like:
> socket.connect(..., cb_function)
> Where cb_function receives the connection or nil when failing.
> Thanks.