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- Subject: Re: LuaSocket - non-blocking connect ?
- From: Sam Roberts <vieuxtech@...>
- Date: Fri, 29 May 2009 15:35:52 -0700
On Fri, May 29, 2009 at 2:41 PM, Francisco Sant'anna
> Is it possible?
> If I'm not missing something, a call to socket.connect will block the
> application until the connection is ok (or fail).
> The problem is that I want to use LuaSocket in an event-driven system --
> such connect call inside a callback would freeze the whole system.
> I would like something like:
> socket.connect(..., cb_function)
> Where cb_function receives the connection or nil when failing.
Doing socket.tcp(), setting it to non-blocking, then call connect(),
then selecting on it should work if I recall correctly.
Even if you don't want to use COPAS, it's code is short, and reading
it would give you some decent sample code.