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Hi Hakki,

I would strongly prefer LuaBind at the moment, because it seems the easiest way to write an LuaBaseClass with an abstract Bind() method, so that each C++ class only needs to implement this method with the needed binding stuff.

WDYT

Regards
Micha


Hakki Dogusan schrieb:
Hi,

Michael Bauroth wrote:
Nope, unfortunately not. Because my project is intended large scale (many Lua enabled classes), it seemed very complicated to use additional wrappers for each class and maintain normal class inheritance at the same time.


What will you do, if you change your mind about using Lunar then?

I know that Lunar is maybe not the best choice for larger projects, but I didn't find any Luabind port for Windows CE yet :(


SWIG, toLua?

Best Regards
Micha

[snip]

--
Regards,
Hakki Dogusan