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David Given wrote:
> Actually, by 'source that made it' I mean the Lua source code that got
> compiled into the bytecode, not the compiler that did the compiling. If
> your Lua source code is GPL'd then you can't distribute the bytecode
> without complying with the GPL. As you say, the license of the compiler
> is *usually* irrelevant.

This is indeed correct, and I apologise if my post caused confusion. It
IS possible for the distribution to have a GPL-licensed engine with the
content (images, models, audio, Lua code, etc) licensed separately. This
is known as an amalgamated release and is perfectly OK according to the
GPL & the Free Software Foundation. There are a number of games already
that use this method of engine/content divide.


Benjamin Tolputt
Analyst Programmer
Mob:   0417 456 505

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