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Jerome Vuarand wrote:

> If your byte code has little endian ints, and your CPU want big endian
> ones, you have to convert every single int read from the bytecode.
> That hurts performance. And the bytecode loading is I/O bound on
> systems reading the data from disks, but on very memory constrained
> embedded environments (that benefit the most from bytecode format)

>From what I have seen compiled Lua is usually larger than ascii format
especially if extraneous whitespace and comments are removed.