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btw, xna runs managed code on the xbox360 with the clr, and is as such language agnostic, and using c for that is just as silly as writing c for the lua-vm to interpret.. Even the idea of it is a little icky to me.. :)

steve donovan wrote:
I know that the LuaInterface people have moved to a completely managed
version of Lua, but this of course uses the C compiler.  Would not
this code be portable? Otherwise, I'm not entirely sure what the point
of managed code is ;)

steve d.

On Thu, Jul 31, 2008 at 11:00 AM, Rob Kendrick <lua-l@nun.org.uk> wrote:
On Thu, 31 Jul 2008 10:45:42 +0200
"Julien Hamaide" <julien.hamaide@gmail.com> wrote:

The problem is XNA does not provide C++ compiler, only C# compiler for
Xbox360.
That's... a shame.  One assumes it doesn't provide a C compiler,
either?  What on earth was their justification for this?

So I think the question must be then be : Is there any stable C#
implementation of lua runtime
Not to my knowledge.  I know there was some work writing a compiler to
target the .Net VM, but I don't think it was especially "finished" and
I doubt it would provide as nice an API as the C implementation does
for extending applications.

B.