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- Subject: Re: Lua on XNA
- From: "steve donovan" <steve.j.donovan@...>
- Date: Thu, 31 Jul 2008 11:22:21 +0200
I know that the LuaInterface people have moved to a completely managed
version of Lua, but this of course uses the C compiler. Would not
this code be portable? Otherwise, I'm not entirely sure what the point
of managed code is ;)
steve d.
On Thu, Jul 31, 2008 at 11:00 AM, Rob Kendrick <lua-l@nun.org.uk> wrote:
> On Thu, 31 Jul 2008 10:45:42 +0200
> "Julien Hamaide" <julien.hamaide@gmail.com> wrote:
>
>> The problem is XNA does not provide C++ compiler, only C# compiler for
>> Xbox360.
>
> That's... a shame. One assumes it doesn't provide a C compiler,
> either? What on earth was their justification for this?
>
>> So I think the question must be then be : Is there any stable C#
>> implementation of lua runtime
>
> Not to my knowledge. I know there was some work writing a compiler to
> target the .Net VM, but I don't think it was especially "finished" and
> I doubt it would provide as nice an API as the C implementation does
> for extending applications.
>
> B.
>