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I know that the LuaInterface people have moved to a completely managed
version of Lua, but this of course uses the C compiler.  Would not
this code be portable? Otherwise, I'm not entirely sure what the point
of managed code is ;)

steve d.

On Thu, Jul 31, 2008 at 11:00 AM, Rob Kendrick <> wrote:
> On Thu, 31 Jul 2008 10:45:42 +0200
> "Julien Hamaide" <> wrote:
>> The problem is XNA does not provide C++ compiler, only C# compiler for
>> Xbox360.
> That's... a shame.  One assumes it doesn't provide a C compiler,
> either?  What on earth was their justification for this?
>> So I think the question must be then be : Is there any stable C#
>> implementation of lua runtime
> Not to my knowledge.  I know there was some work writing a compiler to
> target the .Net VM, but I don't think it was especially "finished" and
> I doubt it would provide as nice an API as the C implementation does
> for extending applications.
> B.