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- Subject: Re: flua 0.1 - first release!
- From: Mildred <ml.mildred593@...>
- Date: Mon, 9 Jun 2008 11:02:55 +0200
Hi,
Perhaps you could explain a little bit more what is flua ?
Apparently, it's a virtual machine for ActionScript (which is the same
as Javascript/ECMAScripe, isn't it) based on the Lua virtual machine.
It seems pretty interesting. Perhaps we'll have soon Lua embedded in
our web browers ...
So, just a few questions.
Have you created an ActionScript compiler (script to bytecode) or not ?
If not, which bytecode do you understand ? I suppose it's Flash. So
then, is there a compiler freely available for that ?
Is it still possible to use Lua (script or bytecode) with flua or is it
restricted to ActionScript. If Lua isn't available, why call the
project flua ?
And, well, congratulations for your work.
Just a question ? What id you optimise ? Is that the Lua Virtual
Machine (and so the optimisations could be available for regular Lua
virtual machines) or some separate part you write for compatibility
with ActionScript ?
And, why modify the Lua VM to understand actionscript bytecode ? Why
not create a translator between ActionScript bytecode and Lua
bytecode ? (that could be done transparently in the same binary)
Do you think you could convince some projects to use flua instead of
their own virtual machine ? I'm thinking of gnash, gecko and webkit.
Fell free to answer m questions as you wish. I'm not directly
interested in the project (I never used ActionScript) but your project
is still interesting for Lua itself.
Mildred
--
Mildred Ki'lya
E-Mail: mildred593(at)online.fr
Site: <http://mildred632.free.fr/>
XMPP: <mildred@jabber.fr> (GoogleTalk, Jabber)
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