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Given this most recent increase in performance, I suggest that you implement the rest of the opcodes and release the source as soon as you can, so others can start playing with it and providing feedback.

Also, does this VM support coroutines? I've read that coroutines are quite a powerful feature for game scripting.

Matt

Jason Neufeld wrote:
Thanks Mark! I actually switched everything to strict typing a few
hours ago, which did bump it up. I'm proud to say the fib 24 test is
running at around 1.3 seconds now, which for this VM is pretty fast!
I'm thinking the speed won't be a major issue because most game
scripts in mind are simple 'move up, move down, shoot, say hi' types
with some interobject communication, and most people shouldn't need to
do complicated recursive functions... we'll see i guess!

To Ben: Go ahead and pass on the info! The site is www.gcre8.com ,
which unfortunately only has a link to the development blog as of now.
That's where I'm keeping all the information about the game engine,
and I'll probably end up putting most of the flua stuff there as well.

Jason Neufeld (Phil. 3:12)


On Mon, Jun 2, 2008 at 8:55 PM, Mark Hamburg <mark_hamburg@baymoon.com> wrote:
If you haven't already done so, make sure you are using all of the strong
typing features from ActionScript 3. They reportedly make a big difference
in ActionScript performance.

Mark