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You think it's possible to avoid the checks? And even if you could ... don't get me wrong, I know it's your patch :), but I see it much more applicable to "regular" (non-FPU) embedded systems than to desktops. This is were it really shines. And I intend to do something to prove this, but it will take me a while. Truth be told, I already did something to prove it, but it was just a proof of concept. And of course, when I did that, I didn't have "LNUM", I just both number types to "int" and got me a fixed-point only Lua. Not exactly a tragedy in most microcontroller-based systems, but still, LNUM is so much better. This is why I intend to expand the proof of concept, and this is why I'm so intereted in this patch. I think it's THE way for Lua to go embedded. And I don't mean high-end-OS-based-systems embedded (like plua), I mean low-end-microcontroller embedded.

On Thu, Mar 27, 2008 at 11:49 AM, <> wrote:

Thanks for the clarification.

The reason for LNUM slowing modern x86 is maybe just that
integer calculations (s.a. simple increment) need to be
range checked to find out potential falling to FP realm.
For a FP, any operation can just be done, without checks.
I'll look for a neato way to bypass this, so x86
double+int32 users won't be hit by the patch (if it gets
in some day).


On Thu, 27 Mar 2008 10:34:54 +0100
 David Kastrup <> wrote:
> Asko Kauppi <> writes:
>> In my view, Mike's results are in line with the Core Duo
>>results I had
>> measured.
>> What cannot be done is treat x86 as a single
>>optimization target. It
>> is not.
>> Then again, modern x86's are utterly fast on FP, which
>>they calculate
>> as fast as integers.
> No, they don't.  Integer arithmetic can be parallelized
>much more
> thoroughly.  But when we are working with a byte-code
>interpreter, the
> parallelization will speed up the byte code interpreter
>itself, but
> hardly the arithmetic fed into it: the interpreter will
>not issue
> arithmetic fast enough to make a difference.
> --
> David Kastrup