[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Lua Lanes...alive or dead?
- From: Duck <duck@...>
- Date: Tue, 1 Jan 2008 14:57:13 +1100 (EST)
Whenever multithreading in Lua comes up, three possibilities are usually
mentioned:
1. LuaThread, which is now out-of-date, requires a (very
slightly) non-standard Lua core, and requires the programmer to take care
of synchronisation issues.
2. LuaTask, recently bumped up to 1.6.4, and pretty fully documented, yet
dismissed by some as "dead" or at least "inactive".
3. Lua Lanes, which is sometimes described as "active" and promoted as
the way to go.
However, Lua Lanes was last updated in May 2007, is still described as
"beta," has (IMO) incomplete and thus very-hard-to-use documentation, and
has had a broken home page for quite some time (IIRC, it used to give
404s; now it's giving 401s).
Is the project still going?
I'm a happy LuaTask user myself, but thought I'd better look at the
competition (for want of a better word), only to find it seems to be
stuck/dead/busted.
PS: The now-official and documented ability of LuaTask's to consume a
chunk rather than just the name of an external file when creating a task
is very handy. Thanks, DanielQ.
PPS: Diego, will there ever be an "official" LuaThread for 5.1.2 (with or
without the tag "alpha" :-) ?