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> There is the fact that lua is popular among gaming companies.. The dev
> cycle of a game is usually different from most software in that it's
> very self contained, and is usually shorter (no need to keep releasing
> new versions after the game is publushed). It's also very common to
> just build lua into your code and start patching it, since you know
> you'll stick to the same version until release.

That comes under the category of "archipelago of unique (ecosystem) versions of Lua" that does not assure prospective clients.  Game companies can afford to maintain their own version of Lua.  The MIT license of Lua offers no assurances those versions will be publically available, as has been posited by others.  

tim

--

"Anything war can do, peace can do better."  --  Desmond Tutu