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- Subject: Re: Advice on a good way or tool to debug Lua code
- From: "Peter Cawley" <lua@...>
- Date: Mon, 29 Oct 2007 17:54:53 +0000
Decoda (http://www.unknownworlds.com/decoda/) would be my suggestion;
a LUA IDE & debugger made by the team working on Natural Selection 2.
On 29/10/2007, Jose Marin <jose_marin2@yahoo.com.br> wrote:
> Hi.
>
> This topic was already discussed, but I wonder if, in the meantime, some good solution arrived.
>
> One solution that allow us to run Lua code step by step, inspect/modify variables, look at the stack, etc.
>
> My game is becomming more and more dependent of Lua code, C/C++ is only a thin "glue" between Lua and the game engine.
>
>
> Any suggestions?
>
> Thanks!
>
>
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