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- Subject: Advice on a good way or tool to debug Lua code
- From: Jose Marin <jose_marin2@...>
- Date: Mon, 29 Oct 2007 09:32:05 -0700 (PDT)
Hi.
This topic was already discussed, but I wonder if, in the meantime, some good solution arrived.
One solution that allow us to run Lua code step by step, inspect/modify variables, look at the stack, etc.
My game is becomming more and more dependent of Lua code, C/C++ is only a thin "glue" between Lua and the game engine.
Any suggestions?
Thanks!
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