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- Subject: RE: Advice on a good way or tool to debug Lua code
- From: "Tom Miles" <Tom@...>
- Date: Mon, 29 Oct 2007 16:41:19 -0000
If you are developing on Windows, and using Visual Studio then as far as I know VSLua is the only way to go. It is the only vaguely professional integrated debugger I have found. Although, to be honest, I am still evaluating it, and don't seem to be having much luck integrating it with my project in a useful manner at the moment. YMMV.
Tom
> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br
> [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Jose Marin
> Sent: 29 October 2007 16:32
> To: lua@bazar2.conectiva.com.br
> Subject: Advice on a good way or tool to debug Lua code
>
> Hi.
>
> This topic was already discussed, but I wonder if, in the
> meantime, some good solution arrived.
>
> One solution that allow us to run Lua code step by step,
> inspect/modify variables, look at the stack, etc.
>
> My game is becomming more and more dependent of Lua code,
> C/C++ is only a thin "glue" between Lua and the game engine.
>
>
> Any suggestions?
>
> Thanks!
>
>
> Abra sua conta no Yahoo! Mail, o único sem limite de
> espaço para armazenamento!
> http://br.mail.yahoo.com/
>
Tom Miles
creative assembly ----------------------------------------------------------------------------
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