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I've just had a quick look at Decoda, and after 20 minutes, all I can say is this beats everything else I've seen hands down!  And only $100 for a commercial licence, well you can't go wrong really! 

> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br 
> [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Peter Cawley
> Sent: 29 October 2007 17:55
> To: Lua list
> Subject: Re: Advice on a good way or tool to debug Lua code
> 
> Decoda (http://www.unknownworlds.com/decoda/) would be my 
> suggestion; a LUA IDE & debugger made by the team working on 
> Natural Selection 2.
> 
> On 29/10/2007, Jose Marin <jose_marin2@yahoo.com.br> wrote:
> > Hi.
> >
> > This topic was already discussed, but I wonder if, in the 
> meantime, some good solution arrived.
> >
> > One solution that allow us to run Lua code step by step, 
> inspect/modify variables, look at the stack, etc.
> >
> > My game is becomming more and more dependent of Lua code, 
> C/C++ is only a thin "glue" between Lua and the game engine.
> >
> >
> > Any suggestions?
> >
> > Thanks!
> >
> >
> >       Abra sua conta no Yahoo! Mail, o único sem limite de 
> espaço para armazenamento!
> > http://br.mail.yahoo.com/
> >
> 


 
Tom Miles
 creative assembly ---------------------------------------------------------------------------- 
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