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- Subject: RE: [ANN] LuaProfiler 2.0.1 Released
- From: "Tom Miles" <Tom@...>
- Date: Fri, 31 Aug 2007 12:08:32 +0100
Thanks for that. I had a look at profiler.dll in the dependency walker
and it showed up as requiring lua5.1.dll. We compile lua to lua.dll, so
just copying that and changing the name I've managed to get it to work.
I've done a quick test run and it looks fantastic. This may come in
very handy.
Thanks to the authors!
-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Axel Mamode
Sent: 31 August 2007 11:19
To: Lua list
Subject: Re: [ANN] LuaProfiler 2.0.1 Released
Tom Miles wrote:
> I get a lua error stating "error loading module 'profiler' from file
> 'profiler.dll': The specified module could not be found."
>
> This may have something to do with an error I get in Visual Studios
> ouput window stating:
>
> x.exe': Loaded 'c:\x\profiler.dll', Binary was not built with debug
> information.
> 'x.exe': Unloaded 'C:\x\profiler.dll'
>
> I'm trying to run the profiler in a debug build. Would I need to do a
> debug build of the profiler from source?
>
>
>
No debug symbol will not prevent it from loading. It looks more like a
dependency of the profiler.dll was not found (I have no knowledge of
profiler.dll, but I already saw that type of issues with Visual Studio).
On another note, the "module not found" error is misleading, since it
did find the module (as the trace shows).
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