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- Subject: Re: Compiling LPeg on Windows
- From: "Wesley Smith" <wesley.hoke@...>
- Date: Fri, 18 May 2007 08:24:40 -0700
That's what I do in Visual Studio. Make a dll project, edit out all
the kruft like resources and junky headers amonth other project
settings that MS puts in there for you. Then, add the 3 main Lua
headers to your project as well as lua51.dll and you should be set.
And don't forget to add luaopen_lpeg to the .def file.
On 5/18/07, Roberto Ierusalimschy <firstname.lastname@example.org> wrote:
> How can I compile LPeg on Windows? I have Visual C++ Express 2005.
You must compile lpeg.c as a dll, exporting only luaopen_lpeg.
I am not sure about the details, but I guess you should create
a "dll project" with this single file, and edit it to add a
__declspec(dllexport) in the definition of luaopen_lpeg.
Somehow you must also provide to the project a file with Lua
declarations (simply add lua51.lib to the project??).
I hope someone in the list can fill the details...