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Jason Murdick wrote:
> The problem I'm having is syntax checking the scripts.  The syntax
> checkers I've seen all do a fine job with the basic lua syntax, but I
> have numerous C++ functions and constants that I have exposed through
> my application.  

I'm not sure I understand your issue well enough to know why simply
compiling the scripts and checking for errors isn't sufficient to check
the syntax of a script.

Are you wanting to check that parameters to functions are of correct
type and within specific ranges etc?  If so, I suspect you may be