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On 26-Dec-06, at 4:45 PM, Tom Bates wrote:

I’ve found that with only the Lua libraries base, string, and table loaded, an improper reference to a function such as io.write causes the standalone interpreter to just echo “error in error handling”. This is both on the prototype hardware and also on the PC using Visual Studio 6.
 
(1)     Is this expected behavior?

It's what I would expect, if using the standalone interpreter modified to not load the debug library.

(2)     Is the debug library essential?


The debug library is essential to the proper functioning of the standalone interpreter, if you include the presentation of backtraces as part of the proper functioning of the standalone interpreter.

No library is essential to the proper functioning of core Lua. That is to say:

1) Any valid Lua program can be compiled to byte code without the use of any library

2) The Lua VM can execute byte code without the use of any library, unless the byte code itself requires that library to be present (by directly referencing the library or, in the case of the base library, a function in the base library).

I suspect that that is not the answer you're looking for. If you want to write a program which embeds Lua, and you'd like that environment to be able to generate reasonable back traces, you'll need some function which resembles debug.traceback.

The easiest way to get that function is to copy the code from the debug library. It's the function called db_errorfb. In 5.1.1, it's at line 318 of ldblib.c. That function will work perfectly well without the rest of ldblib.c, (although in 5.1.1 it uses the trivial function getthread()). Moreover, it does not need to be exposed to the Lua environment in order to work properly. If you do not wish to include the debug library in an application -- and there are many reasons not to do so, particularly if the scripts are not trusted -- then you can simply use the C code from ldblib.c

I'm personally of the opinion that db_errorfb should be part of lauxlib.c rather than buried in the debug library, precisely because it would be easier to integrate into an embedding application, but it's easy enough to copy, or to rewrite according to need.

Hope that helps.