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- Subject: Re: Compiling Lua 5.11 w/ Visual C++ 2005 Express (fwd)
- From: dennis@...
- Date: Sun, 17 Sep 2006 19:18:47 -0400 (EDT)
That did the trick. Went under properties->advanced->Compile as C code and
tried the resulting lua.lib in the other app.
No more linking errors.
I'm new to C++ and this compiler. Thank you for your insight! :)
On Sun, 17 Sep 2006, Asko Kauppi wrote:
Are you compiling it as C++? Lua compiles both as ANSI C and as valid C++,
it does _not_ declare its external functions extern "C" as most others do.
This is by purpose.
You may use the etc/lua.hpp header, to have the extern declarations.
firstname.lastname@example.org kirjoitti 17.9.2006 kello 23.27:
I'm having some difficulty creating a Static Libary (lua.lib) in Visual
C++ 2005 using Lua 5.11 and compiling it from source.
When I compile Lua and get the lua.lib it seems to generate the library..
If I use that lib to link with a test program I get the following errors:
luaadd.obj : error LNK2019: unresolved external symbol _lua_close
referenced in function _main
unresolved external symbol _lua_settop referenced in function "int __cdecl
and a bunch of other errors of missing symbols.
As a test, I downloaded the lua5_1_Win32_vc8.tar and used lua5.1.lib in my
test program and it linked fine and worked.
What am I doing wrong when I compile the static lib from scratch?
I'm rather confused, as I was able to compile it as an executable and run
some of the test.lua scripts fine (lua.exe) When I change the option to
lib it seems it is leaving out some important symbols. Is there something
I'm missing in the project file?
Thank you for your time,